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Hung TuLo
Universal Fleet Operations Fatal Ascension
11
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Posted - 2011.11.02 18:16:00 -
[1] - Quote
Is there some reason why EVE does not use stick and rudder space flying? Yes I realize that there is no Air/Oxygen in space but that does not mean the afterburners/Microwarpdrives could not be directional.
To me it would cause a great many more technical battles to occur
Just my thoughts. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
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Posted - 2011.11.02 18:24:00 -
[2] - Quote
Karl Planck wrote:Try doing more frigate fights. Most larger ship battles do not depend on maneuvering well. Do you more frig fights and begin to learn the glory of manual piloting in eve
Ok but your talking about pointing in space and doing double clicks. I am talking about holding down keys for your movement. the longer you hold down the key the more you move in the direction. Same if you had a key for momentum or speed. The turning radius of your ship would show a slower change due to the size ofthe ship.
The space battles would depend more on the individual than the warp in of the ship. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
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Posted - 2011.11.02 18:30:00 -
[3] - Quote
XIRUSPHERE wrote:The server tick is too slow to handle live input from a stick and it would pretty much make the hamsters commit suicide.
But isnt each players position already being calculated so that damage and movement and distance is calculated?
The dialation process that is being discussed should be able to handle the additional input of keystrokes / second or faster. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
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Posted - 2011.11.02 18:36:00 -
[4] - Quote
mkint wrote:This idea is, and always has been pants-on-head-ruhtarded. No, your idea is not unique. It's still just as stupid an idea as when everyone else has posted it. Learn the basic game mechanics. Do the tutorials. THEN make stupid suggestions here.
Mate, Not usre what is up your arse but I ve been playing this game for over a year. I PVP on a constant basis. I'm not going to lower myself to your level. YOu need to learn some manners. There are never stupid questions unless someone is trying to troll.
So be a good boy and leave the adults to answering the questions. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
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Posted - 2011.11.02 18:40:00 -
[5] - Quote
gfldex wrote:Hung TuLo wrote: But isnt each players position already being calculated so that damage and movement and distance is calculated?
Yes it is, once per second. The client is smoothing things out to give you the impression of proper movement. Hung TuLo wrote: The dialation process that is being discussed should be able to handle the additional input of keystrokes / second or faster.
It's just a different way to handle all the timers in game in the same manner.
Thanks mate, I realize there are an additional number of things to think of, was just wondering.
"In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
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Posted - 2011.11.02 18:42:00 -
[6] - Quote
Karl Planck wrote:Hung TuLo wrote:Karl Planck wrote:Try doing more frigate fights. Most larger ship battles do not depend on maneuvering well. Do you more frig fights and begin to learn the glory of manual piloting in eve Ok but your talking about pointing in space and doing double clicks. I am talking about holding down keys for your movement. the longer you hold down the key the more you move in the direction. Same if you had a key for momentum or speed. The turning radius of your ship would show a slower change due to the size ofthe ship. The space battles would depend more on the individual than the warp in of the ship. lol, just because you aren't used to it doesn't make it different. If you don't understand what I mean when i say there is a large degree of manual control in frig fights then you obviously haven't done many of them. Point and click is one thing, but range management and adaptability especially when it comes to control while OH'ing is huge. Again, not a huge thing in larger ship fights and even less of a big thing in fleet battles.
Hi Karl, I understand exactly what you are saying. With the rifter you are doing alot. I get that, really I do. IT would just seem alot smoother experience with a stick and rudder control system. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
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Posted - 2011.11.02 19:27:00 -
[7] - Quote
mkint wrote:Because you suck at properly filing stuff (bad ideas should be in F&I, not GD) let's give you a less trolling answer. Server cycles are 1 Hz. That's 1 tick per second. In other words, EVERYONE always has a minimum of 1 second lag. Stick and rudder controls require there be pretty close to zero lag. Also consider, in a system that often lags out with only a 1hz cycle, what would happen if you added a CONSTANT stream of motion calculations to it? Not only is it a stupid idea from a game mechanics perspective (i.e., do the tutorials before you post stupid ideas in the wrong forums), it is absolutely impossible from a technical perspective. And no, buying new server hardware will not help... CCP has stated that millions of dollars of new hardware will grant almost no improvements (thus they have a whole team who's sole full time job is to optimize software to improve performance.)
Ah now that is a better answer. You still have a problem with attitude. but better answer. Also how do you know if I "SUCK at properly flying stuff" have you ever seen my fly? I don't beleive I even know you.
So your still being a child. And thats ok. MOMMY still has alot of work to do with you doesn't she?
IF its technically impossible thats a great answer. I asked a simple question. I expected answers like I receivedfrom others. If its not posible its not possible. Just trying to understand why.
I wasnt asking for the great pumpkin to answer and immeadiatly remedy my question.
To all that did answer kindly I do appreciate it. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
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Posted - 2011.11.03 15:06:00 -
[8] - Quote
CausticS0da wrote:T-Jay Charante wrote:Only bads play EvE, introduce twitch based play and 90% of the population would quit. As if this thread wasn't already ridiculous enough, then someone says that... FAtard OP is trying to destroy eve with his Wow/fps refugee disciples. The current control method is perfect IMO... Do some fleet pvp and this becomes abundantly clear. Even if it could be done by CCP I wouldn't want it.
I love it how everyone thinks they know me, or what I have played or have done. The OP had a question to ask. I didn not troll. I didn't not act in any certain way.
The statement that says that its always been this way and that people should just accept that shold make people realize that if its been done this way dont change it. Don't change anything in the game. Don't change the dynamics, the ships, the mechanics, nothings.
Change is always a neccesary thing. It allows the best to come out of the person involved in the change from the developer to the person playing the game. No change no challenge.
I do PVP and in fleets. There are times when it makes sense to not use a stick and rudder. But there are also times when a stick and rudder makes the game more challenging. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Hung TuLo
Universal Fleet Operations Fatal Ascension
11
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Posted - 2011.11.03 15:13:00 -
[9] - Quote
Everyone ,
Please reread what I asked. I asked why wasn't it in the game. That is all, that is all I asked. I am perfectly fine with it not being, while I think it would be more challenging I am not adovcating it.
I have played STO, and I like it up to a point. The game is very limiting. EVE is truely dynamic. In so many ways that I could not even come close to describing them all.
"In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |

Hung TuLo
Universal Fleet Operations Fatal Ascension
14
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Posted - 2011.11.23 16:44:00 -
[10] - Quote
Xavier Holtzman wrote:Hung TuLo wrote:Is there some reason why EVE does not use stick and rudder space flying? Yes I realize that there is no Air/Oxygen in space but that does not mean the afterburners/Microwarpdrives could not be directional.
To me it would cause a great many more technical battles to occur
Just my thoughts. I venture to guess that the reason why EVE does not use stick and rudder space flying is because the majority of the EVE population does not want to use the stick and rudder system (including me).
Which is completely fine. I was just wonding the thinking behind it. "In space all warriors are cold warriors" ----á General Chang-á Star Trek VI |
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